games
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Game Programming:
Fruity Machine

At the moment I do not have many games to present here, but I keep playing around with shockwave lingo so more games will appear when I have the time to program them.

I made 'Fruity Machine' the summer of 2001 to see if I could really make a proper game on my own. I learned quite a lot more about Lingo then I've been taught in this process, and even though I have to admit it is not the smartest programmed game in the world, it works fine. I have however gone through all the tags once more improving the code, but as any programmer know - it is always a way to minimise the code to make the program run smoother.
Examples
 

 

© Michael Flack